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These social virtual spaces are centered around less-fun concepts like property ownership, crypto DJ sets, and office meetings with Mark Zuckerberg. “After a quarter of a century of humans being online, witnessing some kind of digital extinction or ruin is just a universal experience,” Salem Hughes, the Dying MMO Jam host, tells Polygon.Īt the same time, corporations are funneling millions of dollars into developing their own metaverses. Just think of the collapse of Club Penguin, Matrix Online, and Planetside 1. There’s even a genre of YouTube videos dedicated to the last moments of an MMO, usually involving a crowd of fantastical avatars dancing with and waving to each other one more time. Over the years, numerous virtual social spaces have been taken offline. A metaverse is any social virtual space, whether it has a combat engine like a more traditional MMO, augmented/virtual reality components like VRChat to help people mingle and bond together, or different pick-and-choose components from play to shopping to socialization, like Roblox does.ĭespite their vast membership, the livelihood of these worlds can be precarious. Players go on quests, combat, and loot, but a lot of the gaming experience is about social interaction and community. MMOs are still considered the first examples of a metaverse. Marissa was one entry to the Dying MMO Jam, a game jam of single-player video games that take place during the final few hours of a fictional MMO.Ī screenshot from Marissa is Now Isle Image: Niandra! Baker is the protagonist of Marissa is Now Idle, an angsty virtual novel by developer Niandra! about the end to a gaming world. WarCore isn’t an actual game, not in the real world at least.
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The end is nigh, and though she’s just a high schooler, she’s learning how to accept the exodus from a virtual world and how to live with those emotions. “I always kind of assumed we’d have more time you know?” Marissa says. She’s reached her level cap, shown off her prized crimson-alligatorskin-brogues, and now spends her final hour on a bench in the virtual world, voice chatting Marissa, a friend she met in-game, unsure of how to discuss their feelings for each other, or if Baker should share the fan art of them she created. It’s an hour before dinner - and an hour before the MMO goes offline for good.
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Annalise Baker is a 17-year-old MMO player running WarCore on her Windows XP clunker of a computer.